Alex Markoe - Game Developer
Featured Projects
Jump the Gun
Project Description
Take the climb and escape the caves with nothing but a shotgun and rocket launcher
Individual Contributions
- Implemented systems for animation and character state control for fluid transitions between animation states using Unity’s animator
- Designed game art direction to ensure a visually consistent style
- Created visual effects for weapon trails utilizing Unity’s particle effects system
Knight Light
Project Description
Fight the ravenous, undead inhabitants of a dark dungeon
Individual Contributions
- Designed gameplay systems alongside team members and led discussions surrounding implementation
- Developed all visual assets and animations utilizing Aseprite
- Implemented animation transition logic and state controls for all characters with Unity’s C# scripting
- Implemented elements of autonomous agency for enemy characters within the game
Pogo Peril
Project Description
Jump for your life as the fiery hands of doom try to pull you down!
Individual Contributions
- Implemented systems for animation flow as well as character state control
- Created dynamic background and foreground elements that change with player elevation
- Created particle systems for player interaction with mobile interfaces
Super Tank Game Deluxe
Project Description
Battle it out with your friends in this local multiplayer tank showdown!
Individual Contributions
- Implemented local multiplayer controls and mechanics pertaining to player controls using Unity’s C# scripting system
- Tested and balanced game mechanics according to player feedback
- Desinged and implemented level based environmental mechanics as well as various level layouts