Alex Markoe - Game Developer

Featured Projects

In-Game Screenshot

Jump the Gun

Project Description

Take the climb and escape the caves with nothing but a shotgun and rocket launcher

Individual Contributions

  • Implemented systems for animation and character state control for fluid transitions between animation states using Unity’s animator
  • Designed game art direction to ensure a visually consistent style
  • Created visual effects for weapon trails utilizing Unity’s particle effects system
In-Game Screenshot

Knight Light

Project Description

Fight the ravenous, undead inhabitants of a dark dungeon

Individual Contributions

  • Designed gameplay systems alongside team members and led discussions surrounding implementation
  • Developed all visual assets and animations utilizing Aseprite
  • Implemented animation transition logic and state controls for all characters with Unity’s C# scripting
  • Implemented elements of autonomous agency for enemy characters within the game
In-Game Screenshot

Pogo Peril

Project Description

Jump for your life as the fiery hands of doom try to pull you down!

Individual Contributions

  • Implemented systems for animation flow as well as character state control
  • Created dynamic background and foreground elements that change with player elevation
  • Created particle systems for player interaction with mobile interfaces
In-Game Screenshot

Super Tank Game Deluxe

Project Description

Battle it out with your friends in this local multiplayer tank showdown!

Individual Contributions

  • Implemented local multiplayer controls and mechanics pertaining to player controls using Unity’s C# scripting system
  • Tested and balanced game mechanics according to player feedback
  • Desinged and implemented level based environmental mechanics as well as various level layouts