Alexander Markoe
845-422-7949 | acmark527@gmail.com
Education
Rochester Institute of Technology, Rochester NY
Bachelor of Science, Game Design and Development
GPA: 3.98
Expected Graduation May 2022
Dean’s List (August 2018-December 2021)
Skills
- Languages:
- C#, C++, HTML, CSS, PHP, Javascript, Java, GDScript
- Libraries:
- MonoGame/Microsoft XNA, SDL2
- Software:
- Visual Studio, Zbrush, Blender, Aseprite, Unity, Photoshop, Gimp, Maya, Godot, Clip Studio Paint
Featured Projects
Jump the Gun (Team Project)
- Implemented systems for animation and character state control for fluid transitions between animation states using Unity’s animator
- Designed game art direction to ensure a visually consistent style
- Created visual effects for weapon trails utilizing Unity’s particle effects system
Campfire Simulator (Solo Project)
- Developed a web application made using the canvas Javascript library to simulate a campfire
- Created a dynamic fire particle system which works in tandem with a wood physics system
- Developed controls for various aspects of the fire particle system to tune their behavior and graphics to the user’s will
Experience
RUN Sports (Mobile Game Developer)
- Designed, modeled, textured, rigged and animated in-game characters
- Created custom post-process effects and shaders to develop a unique aesthetic
- Developed VFX using Unity’s particle effects system to visually represent various player states
RIT Cybersecurity (Front End Developer)
- Designed UI mockups for different data visualizations for college cybersecurity competitions to be more accessible and engaging for people unfamiliar with such competitions
- Implemented UI mockups into a data visualization program designed in Unity
- Created animations for visualizations to increase audience engagement
Storm Flag Games (Game Engineer)
- Worked on multiple projects as directed by management
- Implemented various new engine features working alongside content development teams to allow for the creation of new and interesting gameplay features
- Worked on implementing new server and cloud based features for clients to allow for exciting new gameplay developments